![]() The website has a nice graphic of the reward system so I won't go into that. The assembly, disassembly, and examination steps appear to have timers. Toolkits are received from 10 minutes in matches and topping the scoreboard. This will likely be the big toolbox-sink, since most of the components you receive that aren't from the original plane will be damaged.Ĭomponents are also received by playing games with 50% activity. It appears that components and parts can be individually examined with 3 and 4 toolkits respectively, so you don't need to test fly all the time. Disassembly consumes toolkits for each step.Ĭombining parts and components requires toolkits. You can then disassemble the plane into parts using (5) toolkits, and then further disassemble those into components. The error screen lists 15 unique components, however, some are notably missing (we know there's a propeller and engine component but those don't show up, and some appear to be left-handed with no right-handed analogue or vice versa while others are notably paired). I'll add a list of known defect signs here later. If you do it successfully, you also get bonus toolkits. You can test-fly this and try and identify the 5 damaged components based on the vehicle performance. The I-180 is an experimental pre-war further development of the renowned I-16 fighter, intended to offer much. It is unclear if you receive one every game. More about the event Battlefield Engineer. In your first 50% activity battle, you receive a damaged I-180s. 6 parts (airframe, engine assembly, controls, gear, equipment, armament) make a plane. An unknown number of components are combined to make parts (although based on the screenshots it looks like 4). ![]() ![]() Like prior crafting events, this has tiered assembly steps. So far all the "how-to" comments have been simplifying things, so here's a full summary that I'll try and keep updated:
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